![]() I just wish more of these characters adventure with you like Mûn, or even helped you farm or set up a permanent resident/shop themselves. Still, having the game rich with characters who are so charmingly styled made it far more memorable. I found myself trying to be efficient and stockpiling all kinds of stuff by buying it from vendors as well as growing it on my planet to make sure I didn’t find myself in the wrong season to get back and have to wait a year.Īt times, the tension of completing quests worked against the calm of the farming loop. This annoyance is compounded by the cost there and back in fuel (which also had to be made). The quests are repetitive, especially when you are being sent back and forth between the games two playable planets to basically cook or craft and return. All of this is tracked down to the NPC total completion percentage which is nice for completionists. Quests in Deiland are really just glorified tasks, but they are tied to specific NPCs and move their storyline forward. When you are not working on your farm in Deiland, you will be fighting monsters, completing quests, and leveling up. Still, it’s a system that adds way more in fun than it creates in frustration. Though each season only lasts 7 days, it was annoying. At one point I had all quests waiting on my ability to plant 5 cherry trees for one NPC, but they could only be planted in the season I had just completed. It also, however, sometimes ends up making you wait an entire in-game year to proceed with a quest. This makes it much easier to decide what to grow when you have a limited number of fields. One excellent new system in the Switch port is changing seasons that affect how your crops grow. ![]() What is especially nice is that the game does not expect you to sink 400 hours into perfecting your island, I mean planet. If you like indie farming adventure games, you’ll find a highly satisfying (if a bit manic at times) game loop. I wanted to keep the chill vibe, so my farm is a tad crooked, but I learned to work with it. I just wanted to spend less time tediously lining things up. This being said, I loved decorating my planet. A grid or way to connect structures/easily line them up would make one of the major game loops far more relaxing and rewarding. This wasn’t such an issue in earlier versions of the game, but now there is so much cool stuff to personalize the place that I wish I was patient enough to do more of it. To truly let you indulge in the relaxation of building a dream farming planet, you need a build mode free of distraction.Īnother issue is a total lack of any kind of grid or way to line up structures. When there are no critters, there are monsters, visitors, meteors, and other interruptions. First, there are critters running around and they get in the way of placing objects because there is no true build mode. I would have given the game the highest rating possible if my experience trying to build a beautiful farm was not so difficult. But when you actually try to play the game like you would AC and completely optimize the aesthetic of every inch of your planet, you can (at times) end up rather frustrated because the experience forces you to live with compromises a bit too often. In many pleasant ways the game scratches that Animal Crossing itch and matches its feel. When it comes down to it, you spend your time in Deiland gathering resources, taking care of plants and animals, building out your functional farm, and decorating your planet. This is both the best and worst thing about Deiland. You build a somewhat elaborate farm on a tiny planet. There are lots of nice touches that I will not spoil here, including a particularly well done reveal when you finally get to read the last page of the book you’ve been after the entire game. The game, like the novella, has a fairy-tale feel that permeates the whole experience. I often thought of the classic story, Le Petit Prince (1943). The story is actually quite nice for a game that has such a relaxed feel. ![]() ![]() Together, Arco and Mûn run down the mysteries surrounding princes and small planets as well as collect the pages of the book that tracks your progress. The people you meet along the way, and there are plenty for a game of this length, will fill you in on the central narrative that Arco investigates with his best friend, Mûn. You go about your time slowly building your farm and growing crops without knowledge of the story until visitors arrive to see what is happening on this now active little planet. You are one such prince, Arco, given stewardship of a particularly small planet. In the Universe Deiland is set in, there are special planets and princes connected to those planets. Deiland is a planet – a tiny one at that – inhabited by a crystal and one person: a prince named Arco controlled by the player throughout the game.
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